Singularity and its Discontents

Kimmel botIf a machine-based process can outperform a human being is it significant? That weighty question hung in the background as I reviewed Jürgen Schmidhuber’s work on traffic sign classification. Similar results have emerged from IBM’s Watson competition and even on the TOEFL test. In each case, machines beat people.

But is that fact significant? There are a couple of ways we can look at these kinds of comparisons. First, we can draw analogies to other capabilities that were not accessible by mechanical aid and show that the fact that they outperformed humans was not overly profound. The wheel quickly outperformed human legs for moving heavy objects. The cup outperformed the hands for drinking water. This then invites the realization that the extension of these physical comparisons leads to extraordinary juxtapositions: the airline really outperformed human legs for transport, etc. And this, in turn, justifies the claim that since we are now just outperforming human mental processes, we can only expect exponential improvements moving forward.

But this may be a category mistake in more than the obvious differentiator of the mental and the physical. Instead, the category mismatch is between levels of complexity. The number of parts in a Boeing 747 is 6 million versus one moving human as the baseline (we could enumerate the cells and organelles, etc., but then we would need to enumerate the crystal lattices of the aircraft steel, so that level of granularity is a wash). The number of memory addresses in a big server computer is 64 x 10^9 or higher, with disk storage in the TBs (10^12). Meanwhile, the human brain has 100 x 10^9 neurons and 10^14 connections. So, with just 2 orders of magnitude between computers and brains versus 6 between humans and planes, we find ourselves approaching Kurzweil’s argument that we have to wait until 2040.… Read the rest

Are Theists Obligated to Create a Simulated Universe?

I recently re-read Mark Alan Walker‘s manuscript (unpublished?), A Neo-Irenaean Theodicy: Evolution, Playing God and Becoming Gods. The argument is straightforward and expands on the Theodicy of Irenaeus: God created evil as part of the process of letting His children–humanity–develop their own moral faculties as part of becoming gods ourselves. This quiet trick contra Augustinian Theodicy made it fashionable to treat The Fall as somewhat metaphorical that was inverted by the reclamation of the potential for moral perfection by Mary and Jesus.

Professor Walker’s paper takes Irenaeus further by suggesting that the obligation of becoming like God extends further towards perhaps genetic manipulation of ourselves, for if by having bigger, better brains makes us less likely to sin and more like God, then that transforms into a moral obligation. The argument seems to prescribe even more radical actions, too: are theists morally obligated, following our ascension as gods, to create new universes? Are simulations mandatory? Should Christians begin now?

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Singularities as Child’s Play

Dystopian literature is mostly about the unintended consequences of technological change.  Cory Doctorow expands on this theme related to technological singularities on Boing Boing:

Indeed, it seems to me that in literature, the Singularity’s role is to serve as a straw-man for critiquing technology as a one-sided panacea.

Fair enough. Literature and drama are all about conflicts and Man vs. Technology is at least one of the primary conflicts of the modern age.

Heaven stuffBut why is it that we are drawn to this notion of some kind of transcendent mechanism that alleviates us of the struggles of everyday existence? It’s a central theme of Hinduism (get off the wheel of existence), Buddhism (existence is void; free the mind of your very desire of it), Christianity and Islam (post-life existence is better and more perfect). I think it arises from the same predisposition for magical thinking combined with hope that is part of imaginative play among children. In play, the child creates an imagined and utopian existence where their alter egos typically overcome all obstacles. There are a few sex differences that are part conditioning and likely partly biological, but the patterns are remarkably utopian in terms of the dispositions of the children’s play avatars.

The translation of this into adult formulations of heavens filled with inchoate goodness and light (or many virgins), or even an emptiness that defies ordinary characterization, is just an extension of this urge to play. In a technological world, singularities are the secular equivalent, but with the additional propellant of observed technological change that surrounds all of us.… Read the rest